The Unreal Engine was used to create a number of popular films and TV series, including The Mandalorian
With the number gamers as many as 1.5 billion people, industry games in Asia is expected to be worth US$86 billion by 2022. Interestingly, the total value of the industry games it does not cover the impact of technology games in other industries, including hardware, software, Web3, education, and so on.
In a recent report, Niko Partners discusses how technology in gaming encourage technological developments in other industries. Here’s the full report.
R&D Investment Trends by Companies Games
Along with the development of technology, the industry games continues to change. Now, mobile games have increasingly complex mechanisms. In addition, various new business models have emerged, including Game-as-a-Service (GaaS) alias live games.
It is undeniable, existence live games raises its own controversy. However, the GaaS trend makes games have life cycle the longer one. As a result, developers don’t always think about how to make games interesting, but also games that can be played for years.
For the sake of making live games with life cycle long, the developer must also continue to provide updates content. At the same time, developers must also continue to provide a unique gaming experience to attract new players and retain old players.
For that, developers can use the latest available technology. That’s why, right now, company games not only focus on making games and quality content, but also on aspects of technology development. Based on data from Niko Partners, the funds that a number of companies games invest in Research and Development (R&D) shows an upward trend in recent years.
For example, NetEase from China spent 11.3% of their total revenue on R&D funds in 2017. This figure rose to 22.3% of total revenue in 2021. Meanwhile, the amount of funds NetEase disbursed to its R&D division more than tripled fold, in just five years.
NetEase disburses R&D funds to several studios games their AAA as well as Fuxi AI Lab. Not long ago, Fuxi AI Lab succeeded in creating a technique deep learning called MeInGame. This technique can create a 3D character face based on a photo of a person in the real world.
Company games another who also cares about the R&D division is Nexon. In 2017, the company spent 3.4% of their total revenue on research and development. By 2021, the percentage of revenue that Nexon puts into its R&D division nearly doubled, to 7.6% of the company’s total revenue.
Hardware Usage Games in Other Industries
Developer games will always strive to provide a better gaming experience. Therefore, they do not hesitate to adopt new technology. Not infrequently, companies games integrate technology from other fields into games, such as Virtual Reality or Augmented Reality. Other technologies that the company games adoption from other industries is cloudwhich is used for cloud gaming.
Because companies games using technology from other industries, technological developments will always benefit the industry games. However, technological developments in the field of games can also be used to develop industry non-gaming. One of them, hardware. As mentioned by Niko Partners, in the 1990s, the GPU industry experienced rapid development thanks to the development of the industry gameswhich drives the demand for GPUs.
In fact, Sony became the first company to use the term “GPU”. At that time, the term GPU that Sony used to refer to the graphics card made by Toshiba used in the PlayStation console. After that, the use of the term GPU was popularized by NVIDIA in 1999. Today, GPUs are an important part of PC Gaming.
In the last decade, GPUs designed for games started to be used for various products non-gamingincluding self-driving car and PC to mine cryptocurrency.
GPU for gaming so popular among miners cryptocurrency so there was a shortage, which made the price of GPUs gaming skyrocketed. Besides that, gaming chips has also been used for supercomputer.
That is the CELL processor. At first, chips made by Sony, IBM, and Toshiba it was made for use on the PlayStation 3 console. chips that’s so powerful so it was used for IBM Roadrunner, supercomputer the most capable of his era. It doesn’t stop there, the United States Air Force Research Laboratory has also used 1,700 PlayStation 3 units — dubbed the “Condor Cluster” — to analyze high-resolution satellite images in 2010.
Game Engine Used to Make Movies
Technology games used by companies outside the industry games not limited to hardware only, but also software. Just like his name, game engine originally created to develop games. However, now, game engine also used for a variety of other things, including making films. For example, Unreal Engine.
The Unreal Engine made by Epic Games is now not only used by developers games, game engine it is now also used to make movies and TV series.
Some of the popular movies and TV series that use the Unreal Engine include Star Wars: The Rise of Skywalker, The Mandalorian, Game of Thrones, and Westworld. In addition to the film industry, Unreal is also used by manufacturing companies.
Manufacturing companies use the Unreal Engine’s “digital twins” technology to create virtual representations of systems that exist in the real world. The state of this virtual representation will change dramatically real-time. That way, manufacturing companies can take advantage of technology digital twins to conduct testing and long-term planning.
Beijing-based company 51World created a digital version of Shanghai. Just like the original city, this digital Shanghai has an area of 3,750 square kilometers and is inhabited by 26 million residents. 51World’s goal in creating the digital city of Shanghai is to assist urban planners and engineers to design new public services or improve existing public services. In addition, this digital city can also be used to minimize traffic problems, such as congestion.
Game Controllers Encourage Technological Developments for People with Disabilities
Besides hardware and software, technological development game controller also benefit the community non-gaming, especially people with disabilities. Since 2018, Microsoft has continued to develop the Xbox Adaptive Controller (XAC).
The existence of this device makes it easy gamers PC and Xbox with disabilities to play games. The reason is, XAC is equipped with technology to help players with hearing, vision, movement, and even cognitive.
The technology in XAC can also be used by Linux users. It doesn’t stop there, the technology developed by Microsoft is also used in the… non-gaminglike software voting in the United States.
Advances in technology for people with disabilities will not only benefit the community, but the industry as well games in general. Because, easy access games to people with disabilities will not only make the industry games become more inclusive, but also increase the number gamers and increase the total income from the industry games.
In addition to making XAC, Microsoft also introduced Xbox Accessibility guidelineswhich serves to standardize solutions to various related problems accessibility in the industry games.